GDC and App Stickers
This year’s GDC is already a blurry whirlwind memory of game design talks and discussion, hodgepodge game postmortems and analysis sessions, and a smear of industry faces and handshakes. GDC is a lot...
View ArticlePractice in NYC, day 1
I am in NYC this weekend for the NYC Game Center’s Practice 2013 conference. It’s two days (and change) of game design talks, and I’m super psyched about it. Here’s a brief recap of day .5 today:...
View ArticlePractice in NYC, day 2
The morning lineup just blew me away. The day started with Warren Spector, who basically made a long and somewhat impassioned argument for emergent systems in games. He argued against scripting...
View ArticlePractice in NYC, day 3
The second FULL day of Practice was easily just as amazing as the first. I never really finished extolling the virtues of the first day, and I’m highly unlikely to go back and flush out my previous...
View ArticleMore about me than you ever wanted to know…
So today an interview I did over at tech.mn went live. It’s part of a Nerdery-sponsored “know this nerd” series, so I’ll forgive them for using the term “nerd” instead of “geek” (which I generally...
View ArticlePyramid Cards
I’m a huge fan of Looney Pyramids. Mostly because I think it’s the most successful game system ever produced. And by successful, I mean that it’s probably had the most games made for it. Now that I’ve...
View Articlewhy I prefer not to teach kids visual scripting
I’m actually pretty adamantly biased against visual programming (sometimes referred to as block-based coding, or visual scripting). I’ll elaborate. First, it’s important that you understand visual...
View ArticleGames and Resolutions
So in 2019, I decided kind of arbitrarily to keep a journal of all the games I played for the entire year. There was no real purpose to this, just maybe wanting to be able to look back on it and...
View ArticlePlayed Log 2020
I kept up my played log through 2020, and I ran some analysis again this year. One thing to note is that I don’t think it’s as valuable as my (admittedly quite brief these days) goodreads book...
View ArticleBlither – An Abstract Strategy Game
Blither is a simple capture and territory game for two players. Setup Game board – The game is played on a hexagonal game board where each space is labeled with one of three types. Place the game...
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