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ActionChess Sales Stats

This is the first of probably a whole lot of posts about how well ActionChess is doing in terms of sales. In general I am a proponent of radical transparency, and since this isn’t my full time gig...

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ActionChess Download/Sales 2009-04-25

I still haven’t sent out the ActionChess press release to any of the iPhone app review sites I’ve been cataloging, but my list is a lot more complete thanks to some additions and suggestions made by...

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iPhone Marketing Strategies

I’ve been brainstorming ways to overcome the visibility problem in the App store. When releasing an iPhone application, visibility in the app store is your biggest problem. It is very easy for an app...

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My Global Game Jam Recap Presentation

I put together these slides to talk about my Global Game Jam entry, Eat Thyself. …I also printed the following games for playing at our IGDATC meeting. (Where I did this presentation.)

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GDC and App Stickers

This year’s GDC is already a blurry whirlwind memory of game design talks and discussion, hodgepodge game postmortems and analysis sessions, and a smear of industry faces and handshakes. GDC is a lot...

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Practice in NYC, day 1

I am in NYC this weekend for the NYC Game Center’s Practice 2013 conference. It’s two days (and change) of game design talks, and I’m super psyched about it. Here’s a brief recap of day .5 today:...

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Practice in NYC, day 2

The morning lineup just blew me away. The day started with Warren Spector, who basically made a long and somewhat impassioned argument for emergent systems in games. He argued against scripting...

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Practice in NYC, day 3

The second FULL day of Practice was easily just as amazing as the first. I never really finished extolling the virtues of the first day, and I’m highly unlikely to go back and flush out my previous...

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More about me than you ever wanted to know…

So today an interview I did over at tech.mn went live. It’s part of a Nerdery-sponsored “know this nerd” series, so I’ll forgive them for using the term “nerd” instead of “geek” (which I generally...

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Pyramid Cards

I’m a huge fan of Looney Pyramids. Mostly because I think it’s the most successful game system ever produced. And by successful, I mean that it’s probably had the most games made for it. Now that I’ve...

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why I prefer not to teach kids visual scripting

I’m actually pretty adamantly biased against visual programming (sometimes referred to as block-based coding, or visual scripting). I’ll elaborate. First, it’s important that you understand visual...

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Games and Resolutions

So in 2019, I decided kind of arbitrarily to keep a journal of all the games I played for the entire year. There was no real purpose to this, just maybe wanting to be able to look back on it and...

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Played Log 2020

I kept up my played log through 2020, and I ran some analysis again this year. One thing to note is that I don’t think it’s as valuable as my (admittedly quite brief these days) goodreads book...

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Blither – An Abstract Strategy Game

Blither is a simple capture and territory game for two players. Setup Game board – The game is played on a hexagonal game board where each space is labeled with one of three types. Place the game...

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