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GDC and App Stickers

This year’s GDC is already a blurry whirlwind memory of game design talks and discussion, hodgepodge game postmortems and analysis sessions, and a smear of industry faces and handshakes. GDC is a lot...

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Practice in NYC, day 1

I am in NYC this weekend for the NYC Game Center’s Practice 2013 conference. It’s two days (and change) of game design talks, and I’m super psyched about it. Here’s a brief recap of day .5 today:...

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Practice in NYC, day 2

The morning lineup just blew me away. The day started with Warren Spector, who basically made a long and somewhat impassioned argument for emergent systems in games. He argued against scripting...

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Practice in NYC, day 3

The second FULL day of Practice was easily just as amazing as the first. I never really finished extolling the virtues of the first day, and I’m highly unlikely to go back and flush out my previous...

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More about me than you ever wanted to know…

So today an interview I did over at tech.mn went live. It’s part of a Nerdery-sponsored “know this nerd” series, so I’ll forgive them for using the term “nerd” instead of “geek” (which I generally...

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Pyramid Cards

I’m a huge fan of Looney Pyramids. Mostly because I think it’s the most successful game system ever produced. And by successful, I mean that it’s probably had the most games made for it. Now that I’ve...

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why I prefer not to teach kids visual scripting

I’m actually pretty adamantly biased against visual programming (sometimes referred to as block-based coding, or visual scripting). I’ll elaborate. First, it’s important that you understand visual...

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Games and Resolutions

So in 2019, I decided kind of arbitrarily to keep a journal of all the games I played for the entire year. There was no real purpose to this, just maybe wanting to be able to look back on it and...

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Played Log 2020

I kept up my played log through 2020, and I ran some analysis again this year. One thing to note is that I don’t think it’s as valuable as my (admittedly quite brief these days) goodreads book...

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Blither – An Abstract Strategy Game

Blither is a simple capture and territory game for two players. Setup Game board – The game is played on a hexagonal game board where each space is labeled with one of three types. Place the game...

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